Unlike the Imperial Guard campaign, Taldeer does not fight the Forces of Disorder when she reaches the Titan: the Imperial Guard has surrounded her, but the Necrons awaken and begin trying to kill the Eldar. Taldeer uses the Soul Stone and sneaks past the shield to destroy an awakened Necron Monolith, but too many more appear before the Soul Stone can recharge.
Desperate for a weapon to use, she decides to power up the "primitive, but still powerful" weapons of the Titan surrounding her able to jury-rig a solution, since she does not have a Titan crew , convinces Sturnn that he can have the Titan once the Necrons are defeated thus once again gaining the humans as allies , and uses the Titan's weaponry to utterly defeat the Necrons.
Although successful in destroying the Necrons of Lorn V and gaining a momentary victory over the Necron war machine across the galaxy, Taldeer's unfamiliarity with the Titan's weapons systems causes them to explode, destroying the Dominatus.
She and her Eldar manage to teleport away in time, but the fate of Sturnn and his men is left unknown. With Gorgutz's starting force, he launches attacks against the Headcrushaz, Rokkitrangaz, Burnaboyz, and Kwikmeks clans, destroying their "Big Banners" and uniting them under his rule.
His force is eventually stopped by the shielded gate of the Footstompaz' fortress, whereupon he promptly destroys the generators feeding power to the gate. He soon discovers that Squiggoths are loose in the Footstompaz's base. After freeing the Footstompaz' Mad Dok from the holding pen, he brings Squiggoths and Footstompaz under his control, after which he attacks a remote outpost on the world belonging to the World Eaters warband known as the Blood Legion of Khorne, which is led by the Chaos Lord Crull.
Gorgutz survives, and the Chaos Lord Crull seeks to slay the Greenskin chieftain. Crull soons meets Gorgutz's remaining Orks while they are launching assaults on his Temples of Khorne. While trying to kill Gorgutz, Crull realizes Gorgutz is surrounded by a shield, making him invulnerable.
Crull soon sets out to destroy the Ork base nearby and also the Ork power generator feeding power to Gorgutz' shield.
After Crull's Chaos Space Marines successfully destroys the Ork's base and the generator, Gorgutz launches a massive assault on the Chaotic forces, but Crull promptly returns and puts an end to Gorgutz.
Gorgutz is dead, but before Crull can savour his victory, an artillery barrage unleashed by the Cadian th begins on the location. Gorgutz suddenly springs up, as it turned out he was just playing dead. Crull expects Gorgutz' force to aid him in defeating the Imperials, but Gorgutz flatly refuses and escapes to rouse his Boyz and kill the "humiez" himself.
Crull, however, finds out about the existence of the Emperor Titan Dominatus and is determined to use it to destroy his enemies and become an even more powerful force among the Forces of Chaos. At this time, the Eldar force from Craftworld Ulthwe led by Farseer Taldeer appears at Crull's base and attacks it, continually launching assaults throughout the mission.
When Crull gathers enough blood, the Eldar summon an Avatar of Khaine , a manifestation of their own God of War, to overwhelm the Chaotic forces' base. Crull is forced to use the blood gathered to summon a Bloodthirster , a powerful Greater Daemon of Khorne, and defeats the Eldar. However, Crull uses too much of the sacrificial blood summoning the Bloodthirster and is forced to gather more later. However, he learns Gorgutz is amassing his forces near the Titan: fearful for the safety of his great prize, Crull decides to confront Gorgutz and put an end to the irksome Greenskin.
The Chaotic forces then proceed to butcher their way through the remaining Imperials to the psychic gate, which they then open for long enough to get their men and vehicles through, before sealing it shut on the Orks. As the Orks desperately try to breach it, Crull taunts Gorgutz with the knowledge that he only spared the Ork's life so he could fight the Imperials and Eldar, thus saving Crull the trouble of doing so: Crull remarks to Gorgutz, "You've been a good dog However, with no one to lead them, the Orks no longer pose a threat as they revert to their usual fratricidal ways.
Crull and his men establish a base near the downed Titan and re-erect their sacrificial pit dedicated to the Blood God.
While fending off attacks from the last few Imperial outposts, corrupted psykers under Crull's control capture Imperial Guardsmen and bring them back to the base to be sacrificed to the Blood God. But as Crull acquires enough blood, the Necrons finally awaken: knowing he can't stop them, but now possessing the full favour of Khorne, Crull orders his Sorcerers to possess the Titan using a daemon spirit, bringing its weapons under his command.
With the power of the Titan, the Necrons and surviving Imperials are annihilated. Delighted with his victory, Crull prepares to rebuild the Titan, and then take his war across the galaxy. He vows to his troops that what will come next " is not longer war: it is endless sacrifice in His name!
Blood for the Blood God Gorgutz and his Boyz smash their way through the Ulthwe Eldar forces in the city, killing the Farseer Taldeer, and reach the psychic gate before the Chaos Lord Crull, cutting the power to it to allow them entry. A desperate battle ensues between the Orks and Chaos Space Marines: Crull sneers Gorgutz won't know how to use the Titan, but Gorgutz retorts he plans to destroy it, since it's of no use to him.
Mortified at this potential loss of such a powerful weapon, Crull launches a full attack on the gate, forcing his way through. Gorgutz and the Orks establish a base near the Titan, and a brutal, three-way battle begins between the Orks, the Chaos Space Marines of the Blood Legion of Khorne and the last few Imperial survivors from the Ultramarines and the th Cadian Regiment. Several of the Titan's weapons are destroyed and the Imperials are wiped out, but the Orks keep fighting: even the awakening of the Necrons, who are quickly wiped out before they can fully deploy their weapons by the sheer number of the Orks, prove only a momentary distraction.
The Orks finally fight their way to the main Chaotic base, and after they destroy Crull's army, Gorgutz and Crull face off in a final duel: Gorgutz kills Crull and cuts off the Chaos Lord's head to serve as his latest trophy, just as he had promised.
Although the game has several playable endings there is a canonical ending to the game, as established by its sequel Dark Crusade. It is thus likely that the canonical ending is not just one ending but two: a combination of the Eldar and Ork endings detailed above: Taldeer escapes from Lorn V to continue her mission to stymie the awakening Necrons, much to the surprise of the Imperial Guard, who send General Lucas Alexander to question her involvement in the Lorn V conflict, thus following her to Kronus.
Gorgutz possesses the skull of Lord Crull, meaning the two finally faced off as in the final Ork mission before Gorgutz was forced to retreat and leave Lorn V. However Gorgutz was unable to reach the Titan, as Taldeer arrived at the crash site first. It is also mentioned that Taldeer survives the massacre, however badly wounded and taken prisoner by the Imperials. It is therefore possible that the Imperials won, Gorgutz killed Crull and that Taldeer escaped and was hunted down by Lucas Alexander, eventually catching up with her during the Dark Crusade Campaign.
Another ending for the Imperial Guard campaign was explored in the Only War series of role-playing books. After much consideration, this rare request was granted, based strongly upon Sturnn's battle honours and superlative record as an Imperial Guard officer.
A born leader and formidable fighter, Sturnn believed that the true duty of the Imperial Guard was to die standing and fighting against the Imperium's foes. The General was admired by his fellow officers for his incredible bravery -- Sturnn often went into battle directly alongside his troops, an uncommon trait in many men of his exalted rank.
It was the General's preference to assign squads of Kasrkin as his bodyguard. This was a role the Kasrkin deemed fitting, for Sturnn was so often to be found at the heart of the most furious battle.
Once a world governed by the Imperium of Man , Lorn V had been invaded and laid waste by two inimical forces. Together, these two forces dominated much of the planet, each battling against the other in a savage conflict. However, when the th Cadian Shock Troopers Regiment arrived on Lorn V, Lord Crull and Gorgutz ended the fighting between their forces and forged a rough and uneasy alliance against their common foes. Soon after his arrival at the former capital city of Talorn, General Sturnn learned that another challenger for control of the planet had appeared -- the Eldar , guided by the devious Farseer Taldeer.
Faced with constant attacks from the Orks and Chaos Space Marines, Sturnn and Taldeer reluctantly chose to work together in order to survive.
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