Ahead of the last round, distrust and disgust run deep among the finalists. Jun-ho makes a getaway, determined to expose the game's dirty secrets. The final round presents another cruel test — but this time, how it ends depends on just one player. The game's creator steps out of the shadows. Call Netflix Netflix. Creators: Hwang Dong-hyuk. Watch all you want. Videos Squid Game. Season 1 Trailer: Squid Game. Season 1 Teaser 2: Squid Game. Season 1 Trailer 2: Squid Game. Season 1 Teaser 1: Squid Game.
Episodes Squid Game. Season 1. Release year: Red Light, Green Light 60m. Hell 63m. The Man with the Umbrella 55m. Stick to the Team 56m. A Fair World 53m. Gganbu 63m. VIPS 59m. Front Man 33m. One Lucky Day 56m. More Details. Watch offline. Available to download. At the center of this viewport, we place a 0x0px div called "camera".
It's not REALLY the camera more details in the next paragraph , but the point that will always be watched by the camera, something like a global transform-origin for the game. Inside this "camera" point, we can place a scene container with a defined size and inside it, all the scene objects in their order of appearance for a better browser support - more details at the end of the article. For example, we can put inside the kart, the tree, and finally the circuit. The translateZ is optional, its goal is to place the camera a little above the scene, and avoid some bugs more details later.
You can find a demo HERE. In this demo, the viewport is shown in red, the camera in blue, and the scene in green you can see the top-left corner of the scene in perspective. In the screenshot below, you can see what the template looks like before and after adding the last line of CSS the 3D toggle That's all! Everything else depends on your content and your creativity! Subtlety 3: A "camera"?
In a webpage, there's no "camera", but there's a viewport the portion of the page visible in browser's window. In most cases, and even in 2D games, the notion of camera is completely neglected, and we generally call "camera" the current view, i. But in 3D, we should never forget that the camera is a point in the space, and the scene is "seen" from this point. Remember, when you make a scene in CSS3D, you set a given perspective to a container, and it defines how all the children are rendered.
Well, here it is! If your scene has a perspective set to "px", the camera is just px away, along the Z axis. Its a virtual point in the air between your screen and your eyes. So, can you guess what happens if you perform a "translateZ px " transformation on your scene? Yep, what you get is a first-person view!
Here you can see the translateZ px being enabled and disabled in the Mario Kart prototype there's also a toggle of the kart's opacity , and of course, you can have this transformation always enabled if you make a CSS3D FPS for example! Subtlety 4: Interactivity!
Adding interactivity controls to a 3D scene is rather simple if you're well organized and keep a few trigonometry basics in mind: NB: the following tips mostly apply to CSS3D games with first-person or third-person view, like a FPS or Mario Kart. It's possible to use degrees but all the JS Math functions work in radians and you'd need to convert units all the time, so I don't recommend it.
If you're surprised by the "Y" axis used to walk forward and backward, remember that our 3D game starts as a 2D game, and in 2D, the Y axis allows you to move up and down, which will become a forward-backward movement after passing in 3D view. These vars can be updated with keyboard inputs for example. Remark: naively, we can think that it's okay to move along the X axis when we press left and right keys, and move along the Y axis when we press up and down keys, but in first-person or third-person view, it's often not what we want at all.
What we want is to go forward according to our current angle! For example, to place the kart at the right position and the right angle, in front of the camera, you have to do something like: kart. Hack: if you're super lazy, your third-person sprite for example the kart can be placed over the viewport!
You can see a demo HERE. The illusion is perfect Subtlety 5: browser support? I said earlier that CSS3D works fine Indeed, you may encounter a few glitches, or even some elements that disappear completely while they should be here, but that's the fault of the browsers, and Firefox in particular. First, some parts of the scene can look broken if the camera is too close to them.
It happens with the road for example, as you can see during a few frames of the previous GIF. The solution is to put the camera a bit higher.
0コメント